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Final Eportfolio - Games Development

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 Exercise Week 1 Adam's Nightmare  The concept of this game is similar to Limbo, by using silhouettes, and dreamlike design elements. The game is designed so that the users interpret their own stories. This creates a mystery that can be a profound experience for gamers. However, the gameplay could be drastically improved. For instance, the game basically revolves around jumping over obstacles and pushing or dragging different elements to progress within the "nightmare". However, the physics of the jumping is not responsive enough for the obstacle courses within the levels. the dragging and pushing are also designed in a way that causes the game to feel unrealistic. for instance, when the user tries to pull a box, the character seems to have the "force", so it could pull objects without actually touching them. The difficulty of the game is also a problem. Usually, difficulty levels scale within the game in a way where easier levels are...

Application Design Final Project

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  23/08/2023 - 17/07/2023 (Week 1 - Week 14) Jason Antony 0356335 Application Design I / Bachelor of Arts (HONS) in Creative Media Final Task: Low Fidelity and High Fidelity Prototype User Testing  (Hayato Saito)   Scenario: Ticket Booking Objective: Evaluate the user's ability to successfully book tickets for a movie. Background: The user frequent moviegoer who wants to book tickets for the latest blockbuster at TGV Cinemas using the mobile app. Task: Open the TGV Cinemas app and navigate to the "Now Showing" section to find his desired movie Success Criteria: The user successfully locates the movie in the app. The user explores the movie details, including the synopsis and trailers. The user selects the upcoming Saturday evening showtime for "Wonka" The user proceeds to choose seats and successfully completes the seat selection process without confusion. The user navigates through the booking process, selects the preferred ticket types, and adds a snack combo ...

EXPERIENTIAL DESIGN - Final Task

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EXPERIENTIAL DESIGN - Final Task Jason Antony / 0356335 / Bachelor of Design in Creative Media Experiential Design Task 4: Creative Experience Design Project December 15, 2023 Coming from the prototype I've improved several parts of the app. **1. AR Scene:**    - In the AR scene, I experienced the heart of our educational AR app. Here, I harnessed the incredible capabilities of Unity's AR Foundation to bring cell biology to life. By simply tapping on the screen of my mobile device, I was able to place a 3D model of a cell into my real-world environment. It was awe-inspiring to see the cell model seamlessly blend with my surroundings. I used Sketchfab to import the 3d model and create the labels. Then I made the object able to rotate, zoom, and move using a plugin called Lean Touch.  **2. Notebook Scene:**    - The Notebook scene was like opening a digital textbook on my mobile device. It was designed to be viewed in portrait mode, offering a comfortable reading ...

Games Studies

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(Week 1 - Week 14) Jason Antony 0356335 Games Studies / Bachelor of Arts (HONS) in Creative Media Exercise 1 and 2 Final Tabletop Game Elemental Odyssey https://drive.google.com/drive/u/1/folders/1-Mx4JygF9LHDwZZUDiUvJ9Gr-n1VW22Y During week 1, we formed groups. We were tasked to create a tabletop game that was both fun and interesting. As week 3 approached, we played games in a board cafe, and a particular game caught our attention. We played Ticket to Ride, a tabletop game that is very unique in our eyes. We then decided to reference the game for our tabletop game.  As the weeks went by, we divided the tasks among the group members for all the tests. I was tasked to create the Map of the game and all the different routes and locations in the gameboard.  After discussing the state of the gameboard and how the gameboard would look in the final product, I began to produce the gameboard using Procreate.  These are the references and aesthetics that in...

Design Research Dissertation

  12/11/2023 - 02/12/2023 (Week 11 - Week 14) Jason Antony 0356335 Design Research Methodology / Bachelor of Arts (HONS) in Creative Media Task 1 Turn it in report Flipbook link: https://online.fliphtml5.com/hzogr/wsiv/#p=1 Task 4 Reflection At the start of the semester, I felt a bit overwhelmed by this module. It promised more research and building on what we learned before, and our last class had already taken up a big chunk of my time. I was afraid this one would be even more time-consuming with all the extra work. So, figuring out how to manage my time well wasn't just a helpful skill—it was essential to tackle the module without messing up my other assignments. As I moved through the module, I saw some real personal growth. The in-depth research sharpened my thinking skills, gave me a better handle on academic methods, and made me better at unraveling tricky concepts. This growth in skills also made a positive difference...

EXPERIENTIAL DESIGN - TASK 3 : CREATIVE EXPERIENCE DESIGN PROJECT PROTOTYPE

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EXPERIENTIAL DESIGN - TASK 3 : CREATIVE EXPERIENCE DESIGN PROJECT PROTOTYPE Jason Antony / 0356335 / Bachelor of Design in Creative Media Experiential Design Task 3 : Creative Experience Design Project Prototype November 5, 2023 TASK Instructions The prototype will enable the students to discover certain limitations that they might not have learnt about before. They’ll have to creatively think about how to overcome the limitations to materialize their proposed ideas. The objective of this task is for the students to test out the key functionality of their project. The output may not necessarily be a finished visually designed project. The students will be gauged on their prototype functionality and their ability to creatively think of alternatives to achieve the desired outcome.  Progression I started the project by looking at some 3D models for the cells on sketchfab, but then I found out there is a sketchfab plugin on unity. I then exported the 3d model into the AR Scene.  O...