EXPERIENTIAL DESIGN - TASK 3 : CREATIVE EXPERIENCE DESIGN PROJECT PROTOTYPE
EXPERIENTIAL DESIGN - TASK 3 : CREATIVE EXPERIENCE DESIGN PROJECT PROTOTYPE
Jason Antony / 0356335 / Bachelor of Design in Creative Media
Experiential Design
Task 3 : Creative Experience Design Project Prototype
November 5, 2023
TASK
Instructions
The prototype will enable the students to discover certain limitations that they might not have learnt about before. They’ll have to creatively think about how to overcome the limitations to materialize their proposed ideas. The objective of this task is for the students to test out the key functionality of their project. The output may not necessarily be a finished visually designed project. The students will be gauged on their prototype functionality and their ability to creatively think of alternatives to achieve the desired outcome.
Progression
I started the project by looking at some 3D models for the cells on sketchfab, but then I found out there is a sketchfab plugin on unity. I then exported the 3d model into the AR Scene.
Once I exported the 3D object, I wanted to make the cell appear when I am pointing my phone on the ground. This means that there will be no image tracing for the AR Object to appear. I want the object to appear because I want the App Cell Explorer Jr. to be independent and not require an image trace from a textbook for kids to learn the cell.I then created the labels using the 3D Object of spheres, cylinders, and text mesh pro.
Once this was done, I proceeded to arrange the AR Scene with the Ground plane and Plane finder. I then resized and scaled the object accordingly.
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