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Advanced Interactive Design - Task 1: Thematic Interactive Website Proposal

Advanced Interactive Design - Task 1: Thematic Interactive Website Proposal 24.4.2024 - 15.5.2024 / Week 01 - Week 04 Jason Antony / 0356335 Advanced Interactive Design / Bachelor  of Design (Honours) in Creative Media Task 1: Thematic Interactive Website Proposal Task 1: Thematic Interactive Website Proposal A thematic interactive website is a website that focuses on a specific theme or concept with the aim of incorporating interactive elements to interact with users. Most such websites utilise multimedia such as videos, animations, interactive graphics displayed on the page, or other clickable elements which have interactive components that provoke the user. This dynamic experience is meant to keep the user interested in addition to the thematic concept. Themes in such websites vary from educational, cultural, promotional campaigns to product launch. For example, a thematic ...

Project 1 Application Design 2

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Jason Antony 0356335 Application Design 2  Project 1 - Mobile app UI/UX Analysis Figma File Link https://www.figma.com/design/Rrb02fiTbND9bVNFjvRGFg/TGV-Cinemas?node-id=0%3A1&t=YXgDod8LAIrQP9FT-1 Comprehensive UI/UX Analysis of the TGV Cinemas App Introduction The TGV Cinemas app aims to provide a seamless movie-going experience, incorporating functionalities from ticket bookings to in-cinema purchases. This analysis evaluates the app's design, usability, functionality, and overall user experience, offering a detailed insight into both strengths and areas for improvement. A UI/UX Analysis of this app is created using the help of ChatGPT 4o Pros 1. **Extensive Feature Set:**    - The app offers a holistic suite of services including bookings for movies and food, a detailed cinema guide, real-time seat selection, and a loyalty program. This broad feature range addresses all the fundamental needs of cinema-goers, potentially increasing user retention and satisfaction. 2....

Final Eportfolio - Games Development

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 Exercise Week 1 Adam's Nightmare  The concept of this game is similar to Limbo, by using silhouettes, and dreamlike design elements. The game is designed so that the users interpret their own stories. This creates a mystery that can be a profound experience for gamers. However, the gameplay could be drastically improved. For instance, the game basically revolves around jumping over obstacles and pushing or dragging different elements to progress within the "nightmare". However, the physics of the jumping is not responsive enough for the obstacle courses within the levels. the dragging and pushing are also designed in a way that causes the game to feel unrealistic. for instance, when the user tries to pull a box, the character seems to have the "force", so it could pull objects without actually touching them. The difficulty of the game is also a problem. Usually, difficulty levels scale within the game in a way where easier levels are...

Application Design Final Project

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  23/08/2023 - 17/07/2023 (Week 1 - Week 14) Jason Antony 0356335 Application Design I / Bachelor of Arts (HONS) in Creative Media Final Task: Low Fidelity and High Fidelity Prototype User Testing  (Hayato Saito)   Scenario: Ticket Booking Objective: Evaluate the user's ability to successfully book tickets for a movie. Background: The user frequent moviegoer who wants to book tickets for the latest blockbuster at TGV Cinemas using the mobile app. Task: Open the TGV Cinemas app and navigate to the "Now Showing" section to find his desired movie Success Criteria: The user successfully locates the movie in the app. The user explores the movie details, including the synopsis and trailers. The user selects the upcoming Saturday evening showtime for "Wonka" The user proceeds to choose seats and successfully completes the seat selection process without confusion. The user navigates through the booking process, selects the preferred ticket types, and adds a snack combo ...

EXPERIENTIAL DESIGN - Final Task

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EXPERIENTIAL DESIGN - Final Task Jason Antony / 0356335 / Bachelor of Design in Creative Media Experiential Design Task 4: Creative Experience Design Project December 15, 2023 Coming from the prototype I've improved several parts of the app. **1. AR Scene:**    - In the AR scene, I experienced the heart of our educational AR app. Here, I harnessed the incredible capabilities of Unity's AR Foundation to bring cell biology to life. By simply tapping on the screen of my mobile device, I was able to place a 3D model of a cell into my real-world environment. It was awe-inspiring to see the cell model seamlessly blend with my surroundings. I used Sketchfab to import the 3d model and create the labels. Then I made the object able to rotate, zoom, and move using a plugin called Lean Touch.  **2. Notebook Scene:**    - The Notebook scene was like opening a digital textbook on my mobile device. It was designed to be viewed in portrait mode, offering a comfortable reading ...

Games Studies

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(Week 1 - Week 14) Jason Antony 0356335 Games Studies / Bachelor of Arts (HONS) in Creative Media Exercise 1 and 2 Final Tabletop Game Elemental Odyssey https://drive.google.com/drive/u/1/folders/1-Mx4JygF9LHDwZZUDiUvJ9Gr-n1VW22Y During week 1, we formed groups. We were tasked to create a tabletop game that was both fun and interesting. As week 3 approached, we played games in a board cafe, and a particular game caught our attention. We played Ticket to Ride, a tabletop game that is very unique in our eyes. We then decided to reference the game for our tabletop game.  As the weeks went by, we divided the tasks among the group members for all the tests. I was tasked to create the Map of the game and all the different routes and locations in the gameboard.  After discussing the state of the gameboard and how the gameboard would look in the final product, I began to produce the gameboard using Procreate.  These are the references and aesthetics that in...