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Final Eportfolio - Games Development

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 Exercise Week 1 Adam's Nightmare  The concept of this game is similar to Limbo, by using silhouettes, and dreamlike design elements. The game is designed so that the users interpret their own stories. This creates a mystery that can be a profound experience for gamers. However, the gameplay could be drastically improved. For instance, the game basically revolves around jumping over obstacles and pushing or dragging different elements to progress within the "nightmare". However, the physics of the jumping is not responsive enough for the obstacle courses within the levels. the dragging and pushing are also designed in a way that causes the game to feel unrealistic. for instance, when the user tries to pull a box, the character seems to have the "force", so it could pull objects without actually touching them. The difficulty of the game is also a problem. Usually, difficulty levels scale within the game in a way where easier levels are